﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace linkouqs.Gamekit {

    public class StoreSlot :Slot
    {

        public override void StoreItem(Item item)
        {
            base.StoreItem(item);

            Text priceTxt = transform.Find("Price").GetComponent<Text>();
            
            priceTxt.text= item.BuyPrice.ToString(); 
        }
    }
}
